Sunny Chan – Resume

Hello, I’m a passionately experienced constantly evolving 3D Artist, Product and User Experience Designer collaborating in various creative industries including Visual Effects, Game Development, Film/Television, and most recently AR/VR. I’ve managed and directed projects from concept to completion utilizing a wide range of solutions regarding Art style, technical direction, and project constraints. I have an eye for implementing modern Human Interface Design principles, coordinating Engineering team efforts, and releasing new features for live services used by millions of iOS users each day. I enjoy solving difficult problems and striving to deliver high quality results that exceed expectations.


My LinkedIn Profile

► Product Designer / User Experience

( Summer 2018 – Now : San Francisco, California )

Stealth Startup – Oculus Quest VR Game (Made with Unity)

► Product Designer @ Apple

( Summer 2013 – Summer 2017 : Sunnyvale, California )

UI/UX + Human Interface Design

► 3D Artist @ Apple

( Summer 2012 – Summer 2017 : Cupertino, California )

Apple Maps – Flyover

Apple Maps – Indoor Venues

► Lead 3D Modeler + Maya Generalist @ Logan

( Spring 2009 – Spring 2012 : Los Angeles, California )

Concept Development, Previs, Modeling, Texturing, Rendering for a wide range of commercial, video game, and feature film Visual Effects projects requiring dynamic modeling approaches and techniques. I started as a Junior Artist and worked my way to Lead 3D Artist / Supervisor.

Clients include: Nike, Reebok, DC Shoes, Columbia Pictures, Sony, Nintendo, BethesdaSoftworks, PlatinumGames Inc., Activision, Electronic Arts, Japan Railway, Intel, Exxon/Mobil, Honda, Lexus, Sears, Kohler, Clinique.

► 3D Generalist @ Superfad

( Early 2009 : Culver City, California )

Worked with a small team of freelancers to put together a K-Mart Protege basketball shoe commercial aired during the NBA Playoffs. Responsible for 3D modeling, texturing, and animation throughout the spot.

► 3D Maya Generalist @ Prologue

( Fall 2008 : Venice, California )

Worked on feature film main titles Valkyrie(2009) and Whiteout(2009). Created commercial pitches, 3D animatic previs, motion tests, Visual Effects elements, and various design storyboards.

► 2D/3D Designer @ Capacity

( Summer 2007 : Culver City, California )

Pipeline and workflow production on various projects for Cartoon Network’s Master Control television series, MSNBC’s network and web rebranding package, and truTV’s The Real Hustle opening titles.

► Creative Director @ Reactor

( 2008 – Now : Marina Del Rey, California )

Responsible for leading project direction and execution on startups that have been featured on The Wall Street Journal, The New York Times, CNet, KillerStartups, and LifeHacker.


► Savannah College of Art and Design

( Fall 2004 – 2008 : Savannah, Georgia )

BFA in Visual Effects + Minor in Broadcast Design and Motion Graphics.


► 3D Design

( Autodesk Maya, 3DS Max, AutoCAD, zBrush, Unity )

3D Modeling (environmental, hard surface, organic, stylized, conceptual.) Interactive real-time rapid prototyping and data visualization, Additive manufacturing 3D printing.

► 2D Design

( Photoshop, After Effects, Illustrator, OmniGraffle, Keynote )

Designing a great user experience from top to bottom. Creating product flowcharts and visual mockups including storyboards, wireframes, and interactive presentations.