Sunny Chan – Resume

I’m a 3D Artist with proven experience in the Visual Effects and Game Industry. I’ve lead commercial and feature film projects from concept to completion utilizing a wide range of creative solutions to save time and work more efficiently. I enjoy 3D modeling anything and everything in an array of visual Art styles, optimizing 3D assets for display across platforms, and prototyping 3D interactive user experiences. I can adapt to new challenges quickly and I always try to push above and beyond expectations to deliver high quality results in everything that I do.

Experience

► 3D Artist @ Apple

( Summer 2013 – Now : Cupertino, California )

Product Design / Human Interface

www.apple.com

► 3D Artist @ Apple

( Summer 2012 – Now : Cupertino, California )

Apple Maps

www.apple.com/ios/maps

► Lead 3D Modeler + Maya Generalist @ Logan

( Spring 2009 – Spring 2012 : Los Angeles , California )

Concept Development, Previs, Modeling, Texturing, Rendering for a wide range of commercial, video game, and feature film Visual Effects projects requiring dynamic modeling approaches and techniques. I started as a Junior Artist and worked my way to Lead 3D Artist / Supervisor.

Clients include: Nike, Reebok, DC Shoes, Columbia Pictures, Sony, Nintendo, BethesdaSoftworks, PlatinumGames Inc., Activision, Electronic Arts, Japan Railway, Intel, Exxon/Mobil, Honda, Lexus, Sears, Kohler, Clinique.

www.logan.tv

► 3D Generalist @ Superfad

( Early 2009 : Culver City , California )

Worked with a small team of freelancers to put together a K-Mart Protege basketball shoe commercial aired during the NBA Playoffs. Responsible for 3D modeling, texturing, and animation throughout the spot.

www.superfad.com

► 3D Maya Generalist @ Prologue

( Fall 2008 : Venice , California )

Worked on feature film main titles Valkyrie(2009) and Whiteout(2009). Created commercial pitches, 3D animatic previs, motion tests, Visual Effects elements, and various design storyboards.

www.prologue.com

► 2D/3D Designer @ Capacity

( Summer 2007 : Culver City , California )

Pipeline and workflow production on various projects for Cartoon Network’s Master Control television series, MSNBC’s network and web rebranding package, and truTV’s The Real Hustle opening titles.

www.capacity.tv

► Creative Director @ Reactor

( 2008 – 2012 : Marina Del Rey , California )

Responsible for leading project direction and execution on startups that have been featured on The Wall Street Journal, The New York Times, CNet, KillerStartups, and LifeHacker.

www.simplynoise.com

Education

► Savannah College of Art and Design

( Fall 2004 – 2008 : Savannah, Georgia )

BFA in Visual Effects + Minor in Broadcast Design and Motion Graphics.

Skills

► 3D Design

( Autodesk Maya, 3DS Max, AutoCAD, zBrush, Unity )

3D Modeling (environmental, hard surface, organic, stylized, conceptual.) Interactive real-time rapid prototyping and data visualization, Additive manufacturing 3D printing.

► 2D Design

( Photoshop, After Effects, Illustrator, OmniGraffle, Keynote )

Designing a great user experience from top to bottom. Creating product flowcharts and visual mockups including storyboards, wireframes, and interactive presentations.