Sunny Chan – Resume

Experienced 3D Artist and Product Designer working within various creative industries including Visual Effects, games, television, augmented reality, virtual reality, and 3D printing. I’ve managed and directed projects from concept to completion utilizing a wide range of solutions regarding Art style, technical direction, and execution. Skilled at integrating Design and Engineering team processes to establish efficient production pipelines for new features and live services on a global scale. I adapt to new challenges quickly and strive to deliver high fidelity results that exceed expectations.


► Product Designer

( Summer 2018 – Now : San Francisco, California )

Stealth Startup

► Product Designer @ Apple

( Summer 2013 – Summer 2017 : Sunnyvale, California )

UI/UX + Human Interface Design

► 3D Artist @ Apple

( Summer 2012 – Summer 2017 : Cupertino, California )

Apple Maps – Flyover

Apple Maps – Indoor Venues

► Lead 3D Modeler + Maya Generalist @ Logan

( Spring 2009 – Spring 2012 : Los Angeles, California )

Concept Development, Previs, Modeling, Texturing, Rendering for a wide range of commercial, video game, and feature film Visual Effects projects requiring dynamic modeling approaches and techniques. I started as a Junior Artist and worked my way to Lead 3D Artist / Supervisor.

Clients include: Nike, Reebok, DC Shoes, Columbia Pictures, Sony, Nintendo, BethesdaSoftworks, PlatinumGames Inc., Activision, Electronic Arts, Japan Railway, Intel, Exxon/Mobil, Honda, Lexus, Sears, Kohler, Clinique.

► 3D Generalist @ Superfad

( Early 2009 : Culver City, California )

Worked with a small team of freelancers to put together a K-Mart Protege basketball shoe commercial aired during the NBA Playoffs. Responsible for 3D modeling, texturing, and animation throughout the spot.

► 3D Maya Generalist @ Prologue

( Fall 2008 : Venice, California )

Worked on feature film main titles Valkyrie(2009) and Whiteout(2009). Created commercial pitches, 3D animatic previs, motion tests, Visual Effects elements, and various design storyboards.

► 2D/3D Designer @ Capacity

( Summer 2007 : Culver City, California )

Pipeline and workflow production on various projects for Cartoon Network’s Master Control television series, MSNBC’s network and web rebranding package, and truTV’s The Real Hustle opening titles.

► Creative Director @ Reactor

( 2008 – Now : Marina Del Rey, California )

Responsible for leading project direction and execution on startups that have been featured on The Wall Street Journal, The New York Times, CNet, KillerStartups, and LifeHacker.


► Savannah College of Art and Design

( Fall 2004 – 2008 : Savannah, Georgia )

BFA in Visual Effects + Minor in Broadcast Design and Motion Graphics.


► 3D Design

( Autodesk Maya, 3DS Max, AutoCAD, zBrush, Unity )

3D Modeling (environmental, hard surface, organic, stylized, conceptual.) Interactive real-time rapid prototyping and data visualization, Additive manufacturing 3D printing.

► 2D Design

( Photoshop, After Effects, Illustrator, OmniGraffle, Keynote )

Designing a great user experience from top to bottom. Creating product flowcharts and visual mockups including storyboards, wireframes, and interactive presentations.