I’m a 3D Artist with proven experience in the Visual Effects and Game Industry. I’ve lead commercial and feature film projects from concept to completion utilizing a wide range of creative solutions to save time and work more efficiently. I enjoy 3D modeling anything and everything in an array of visual Art styles, optimizing 3D assets for display across platforms, and prototyping 3D interactive user experiences. I can adapt to new challenges quickly and I always try to push above and beyond expectations to deliver high quality results in everything that I do.
► 3D Artist @ Apple
( Summer 2013 – Now : Cupertino, California )
Product Design / Human Interface
► 3D Artist @ Apple
( Summer 2012 – Now : Cupertino, California )
► Lead 3D Modeler + Maya Generalist @ Logan
( Spring 2009 – Spring 2012 : Los Angeles , California )
Concept Development, Previs, Modeling, Texturing, Rendering for a wide range of commercial, video game, and feature film Visual Effects projects requiring dynamic modeling approaches and techniques. I started as a Junior Artist and worked my way to Lead 3D Artist / Supervisor.
Clients include: Nike, Reebok, DC Shoes, Columbia Pictures, Sony, Nintendo, BethesdaSoftworks, PlatinumGames Inc., Activision, Electronic Arts, Japan Railway, Intel, Exxon/Mobil, Honda, Lexus, Sears, Kohler, Clinique.
► 3D Generalist @ Superfad
( Early 2009 : Culver City , California )
Worked with a small team of freelancers to put together a K-Mart Protege basketball shoe commercial aired during the NBA Playoffs. Responsible for 3D modeling, texturing, and animation throughout the spot.
► 3D Maya Generalist @ Prologue
( Fall 2008 : Venice , California )
Worked on feature film main titles Valkyrie(2009) and Whiteout(2009). Created commercial pitches, 3D animatic previs, motion tests, Visual Effects elements, and various design storyboards.
► 2D/3D Designer @ Capacity
( Summer 2007 : Culver City , California )
Pipeline and workflow production on various projects for Cartoon Network’s Master Control television series, MSNBC’s network and web rebranding package, and truTV’s The Real Hustle opening titles.
► Creative Director @ Reactor
( 2008 – 2012 : Marina Del Rey , California )
Responsible for leading project direction and execution on startups that have been featured on The Wall Street Journal, The New York Times, CNet, KillerStartups, and LifeHacker.
► Savannah College of Art and Design
( Fall 2004 – 2008 : Savannah, Georgia )
BFA in Visual Effects + Minor in Broadcast Design and Motion Graphics.
► 3D Design
( Autodesk Maya, 3DS Max, AutoCAD, zBrush, Unity )
3D Modeling (environmental, hard surface, organic, stylized, conceptual.) Interactive real-time rapid prototyping and data visualization, Additive manufacturing 3D printing.
► 2D Design
( Photoshop, After Effects, Illustrator, OmniGraffle, Keynote )
Designing a great user experience from top to bottom. Creating product flowcharts and visual mockups including storyboards, wireframes, and interactive presentations.